Issue link: https://sxsw.uberflip.com/i/795375
207 Gaming 5:00pm GOTTA GO FAST: THE OFFICIAL PANEL OF SONIC THE HEDGEHOG Takashi Iizuka, Sonic the Hedgehog; Mike Pollock, Sega; Roger Smith, Sega; Aaron Webber, Sonic the Hedgehog ROOM 6AB LEVEL UP YOUR ESPORTS PARTNERSHIPS Brent Barry, Logitech; Andy Dinh, Team Solomid ROOM 5ABC Meet Up Austin Convention Center 2:00pm THE NEW MOBILE GAMING: AR/VR, MESSENGERS, & MORE MEET UP Ernestine Fu, Alsop Louie Partners; Jia Shen, Blackstorm Labs ROOM 4BC FRIDAY, MARCH 17 Sessions Austin Convention Center 11:00am VIDEO GAMES FOR PEOPLE WHO DON'T LIKE VIDEO GAMES Brie Code, Tru Luv Media; Sheri Graner Ray, Zombie Cat Studios, Inc.; Eve Thomas, Tru Luv Media; Sagan Yee, Hand Eye Society ROOM 5ABC THE FUTURE OF INCLUSIVITY IN MODERN GAMING CULTURE Dorothy Ferguson, Razer; Steven Place, Corillian; Anna Prosser Robinson, Twitch; Rodger Saffold, Rise Nation ROOM 6AB 12:30pm PITCH TO THE PROS: GAME NARRATIVE Chris Avellone; Toiya Kristen Finley, Schnoodle Media LLC; Jared Mason, Schell Games; Drew McGee, Stoic Studio ROOM 6AB SURVIVING AS AN INDEPENDENT AAA GAME STUDIO Jeremy Dunham, Psyonix; Thomas Puha, Remedy Games; Ryan Schneider, Insomniac Games ROOM 5ABC 2:00pm IS VIDEO GAME EARLY ACCESS TOO EARLY? Starr Long, Portalarium Inc ROOM 5ABC THE SOCIAL, SHARING, AND STREAMING FUTURE OF VR Adam Arrigo, The Wave VR; Tadhg Kelly, VREAL INC; Alex Schwartz, Owlchemy Labs; Bruce Wooden, Altspace VR ROOM 6AB 3:30pm TABLETOP GAME DESIGN: THE IMPACT OF MATERIALS Keith Baker, Twogether Studios; Jonathan Ritter-Roderick, Lay Waste Games ROOM 5ABC