SXSWORLD

SXSWorld March 14, 2019

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continued from p.26 The choice of Halo 3 for the upcoming tournament is a throwback, consid- ering that Halo 5: Guardians is the latest release in the sci-fi shooter series and runs on the latest-genera- tion Xbox. It has been the competition standard since 2015. Halo 3, however, holds a unique spot in the hearts of many gamers. For some of the people who will be competing at the invita- tional, Halo 3 was instrumental either in starting their professional careers or in kindling a love of online gaming. Paul Duarte, known as SnakeBite, is one of the top-ranked players in the U.S. and earned his first championship bracket competing on Halo 3. "I'm one of maybe a handful of players still playing that was actually a professional player at the time during Halo 3," he says (the game was first released in 2007). "I've found it really fun to jump back onto one of the games that made me fall in love with competing." Halo 3 was released with a literal game-changer that is now a staple of Halo: forge mode, which allows players to build and share their own custom game environments (maps). Combined with game features that also let players make custom rules to a surprising level of granularity (Who wants to change the gravity?) and record and share images and videos of their matches, Halo 3 allowed for massive replayability and considerable creativity on the part of its players. A robust online community flourished. Nearly 10 years later, the players who came to Halo 3 for casual online matches and after-school bouts of slayer, territories, or free-for-all modes with friends are now sea- soned professional competitors. With competition prize pools sometimes reaching millions of dollars, it's easy to understand their studious dedica- tion to the game. "I like to dissect it much more as a strategic game," Duarte explains. "In every Halo, it's important to know the situations happening in-game and properly react without even thinking. I think every player just tries to make themselves aware and comfortable with every situation that can occur so that they have the instincts required to make the correct plays." Since 2011, Duarte has played with Tox Gaming, which solidified its cur- rent roster in 2018. Tox placed first at the HCS Classic in St. Louis to earn an invite to the tournament at SXSW. Also competing are the teams Denial Esports, Team Reciprocity, Lux Gaming, Status Quo and GMS (Golden Modem Squad), featuring many other of the game's most well- known and successful players. Esports competitors put in countless hours with their games, and Duarte, like other professionals, plays every day. Tox Gaming tries to scrimmage with another team every day as well, running through every game type that they will face in competition and looking for ways to improve team- work, strategies and techniques. Duarte says Halo remains fun for him, even though he has been playing one or another iteration of it since he was five or six years old. "My history with gaming all started when I started going over to my cous- in's house almost every single day to LAN and compete in Halo CE with friends and other family members," he recalls. "Halo was really the game at the time that got me into competing." At SXSW, Duarte will enter the digital arena to challenge players whose screen names would sow terror if they ever dropped into a public server: Snip3down, Flamesword, Neighbor, Lunchbox, Roy, and more. They are names emblematic of the Halo player community and the game itself — part fun, part tough, and totally serious for those in-the-know. The Halo Championship Series Invitational will begin at 12pm each day March 15–17 in Ballroom A at the Austin Convention Center. All SXSW Badges and Gaming wristbands are welcome. 2 8 SXS W O R L D | M A R C H 1 4 , 2 0 1 9 | SXSW.COM Celebrations at the July 2018 HCS Competition in New Orleans. Photo by Robb McCormick

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